
Deep Sea¶
This is a click puzzle game where player need to collect the certain item in scenes and use that on the certain place to solve the puzzles.
This was my first game project. This project has three days limitation. I was one of the two programmers who worked on the backpack system and item interaction.
Contribution¶
Backpack system¶
When player collects an item, it will be stored in backpack and appear on the right side. I set each item with its own ID, and the items will be automatically arranged in the backpack according to its own ID. When click the items in the backpack, player can use it on the puzzle.
Item Interaction¶
When player click a collectable item, the item will be collected and store in backpack. When player selects an item in backpack, player can click a certain place to use that item to solve the puzzle. I set each item, including the interactable point which is actually an interactable item, a different tag to execute the corresponding function. For example, when player select the purple potion in backpack, and then click the purple octopus, the purple octopus will be elimated and the purple potion will disappear as well.